03-14-2012, 03:31 AM
Skills can be used without missile effects by not adding anything for a skill into any of the SKILL_RANGED or etc. arrays. Skills like these affect all enemies on the screen within reason. These are to be set as 'all enemies' for targeting purposes.
Or skills that have their ID set up in the SKILL_ whatever arrays are cast with a missile effect. Fireballs, magic missiles, etc. These skills are fired at a single target (or multiples with the new scatter effect). And you usually set these to 'single enemy' effects. Could be 'all enemies' if you wanna use an explosive skill effect.
There is no skill or system that lets you identify and set a predetermined target. I'm assuming you mean 'clicking on an enemy and a cursor says 'targetted' ... press your skill button hits him. That would be pretty dang difficult.
Or skills that have their ID set up in the SKILL_ whatever arrays are cast with a missile effect. Fireballs, magic missiles, etc. These skills are fired at a single target (or multiples with the new scatter effect). And you usually set these to 'single enemy' effects. Could be 'all enemies' if you wanna use an explosive skill effect.
There is no skill or system that lets you identify and set a predetermined target. I'm assuming you mean 'clicking on an enemy and a cursor says 'targetted' ... press your skill button hits him. That would be pretty dang difficult.