04-14-2012, 03:15 AM
Both MrMo's ABS (such as the Paperdoll demo you found) and the Mousie system have a switch you are not seeing. It is in the script itself, and this is what you are looking for.
Go and look in the Mousie script for this:
Change it to 'false'. That will disable the feature that turns on the LucasArts Puzzle click system and lets you use 'click-to-move'.
The demo also has the menu functions turned off by default. Look for this bit of code...
And set THAT one to 'true'.
I did say it was a switch in the system. Well, now you see where in the script the switches are to turn on and off.
Go and look in the Mousie script for this:
Code:
# Mouse Event Click on Startup --
# true = Event Clicking is available
# false or nil = Event Clicking disabled
#
# * You can change event clicking with the script call:
# mouse_click(boolean) where boolean is true or false.
# ** This disables mouse movement altogether
MOUSE_EVENT_FUNCTION = true
Change it to 'false'. That will disable the feature that turns on the LucasArts Puzzle click system and lets you use 'click-to-move'.
The demo also has the menu functions turned off by default. Look for this bit of code...
Code:
# Mouse Menu Functions on Startup --
# true = Mouse Menu Control is available
# false or nil = Menu Control is disabled
#
# * You can change menu control with the script call:
# mouse_menu(boolean) where boolean is true or false.
# ** Unless you make your own configuration system, the
# Scene_Title functions will default to this regardless
# of any save game values.
MOUSE_MENU_FUNCTION = false
I did say it was a switch in the system. Well, now you see where in the script the switches are to turn on and off.