06-06-2012, 04:03 AM
BUMP!
to version 5.8
Thanks to Nameless of Save-Point.Org, not only was the problem with save-game companions discovered, but an even bigger one that involved a mis-alignment of companion ABS data to that of the default Game Party actors. While the system did reload the companions, the data for one companion could have likely linked to the wrong actor, so if one was hit on the field, the wrong 'actor' could suffer the damage. An addition to the load game system had to be enacted... and was.
Thanks, Nameless.
But that wasn't the only thing done to this latest update, a leftover issue from the original MrMo ABS to be exact. Enemies could not really heal themselves with skills unless a the enemy's HP value was less than the skill's power level. It wasn't that good if you wished to use the enemy's 'conditions' for using a healing skill. However, enemies cannot cast a healing skill onto another enemy in its group. Well, unless its an area of effect healing skill, and anyone caught in the area gets healed (even you).