06-09-2012, 04:29 AM
Miriam's HandiCrafts!
Version: 1.3
Version: 1.3
Introduction
Based initially on Prexus's Crafting system, known or recognized under the name of PrexCraft, this system takes an evolutional jump. With Miriam's HandiCrafts, you can let the player deal with learning recipes and create items him/herself, or go to an NPC who may have a few recipes that they may know and pay the NPC for the services.
And you now have various options so you can perform some layout changes to make the system appear how you wish it to appear.
Demo
Craft Away!
Instructions
The instructions are build into the script.
Q & A
Q: Will this work with the XXXXXX custom menu?
A: I gave you the script calls. You can make a patch to work with a script, or make a skill. Your choice.
Q: The system says items may have byproducts. Do these items show up on the screen?
A: Afraid not. Using the basic layout from Prexus's original, I didn't have the space.
Q: Will any changes be made to include the byproducs?
A: I'm leaving that up to you. If you want to make random byproducts, that's yours too.
Q: Can I ... un-craft an item?
A: Pretty much. It's about the same as crafting, just extracting a main material and byproduct items.
Q: Am I reading this right? Did yamina-chan test some of this?
A: Heck yeah. She even wrote most of the end scene and inspired me to use Nobue Uematsu's tunes.
Compatibility
As only one method within Game_Party was aliased and every other method and class within the script is unique, the system should be compatible with nearly any other script for RPGMaker XP. However, it is not expected to work with any other crafting script.
Terms and Conditions
Free for use, even in commercial games. And as the demo stars and had some error checking by yamina-chan, you have to give both of us credit.