08-30-2012, 09:39 PM
I just wanted to let you know that I'm planning to develop my first battle system for RPG Maker XP. Well, this would be my second attempt since my first project disappeared as well as my previous hard disk did. As a matter of fact I don't have the required experience and TIME to actually develop it so it's going to be pretty much like the standard battle system from a scripter's point of view but it will look different. It's all about making my own sideview battle system.
Proposed Features
All 5 icons included in the icon menu will be located right in front of the heroes.
Other weird things have crossed my mind, too, like replacing a hero with a reserve like in any football or soccer or basketball match or enemies calling out their own Lazarus or calling for other monster's help to bully the heroes or allowing the player to fight with upto 8 heroes at the same time. Hero transformations don't convince me so it may be excluded for good. Any other unusual skills or features may be considered for possible inclusion.
Things I don't pretend to include or adapt would be making separate skills turn into superskills by combining them or allowing the player to make any combos. Those things might exceed my current abilities so I wouldn't like to offer you more than I can actually get working.
For now I could only make the BS allow you to pick fight command and add it to the commands stack for future processing in the main phase (actual combat). The good thing is that you should already be capable of hitting your own comrades. The bad thing about its current development stage is that I can't make the characters on screen move close to their targets and make custom animations to make you thing they're stricking them.
Anybody expecting to get Pokémon style battle system gotta be quite nuts!
Proposed Features
- All battlers will be replaced by common characters for XP
- Icon based actor menu with 5 choices: fight, skill, guard, item and (individually) escape like a good coward (FFVI style?)
- No party command menu included, well, no window based menu at all
- Heroes may attack anybody in their own team, too (FF style?) Very useful if you hate one of your heroes or you want to remove any state
- For sure I'll be adding my KBlueMage script so there will be blue mages on the loose
- Monsters may be controlled by mages or psychics. Not sure if it is a good idea to let monsters control heroes
- Skills like HP or SP Regen will be included, not sure about Petrify and others
- Normal, preemptive and surprise attacks
All 5 icons included in the icon menu will be located right in front of the heroes.
Other weird things have crossed my mind, too, like replacing a hero with a reserve like in any football or soccer or basketball match or enemies calling out their own Lazarus or calling for other monster's help to bully the heroes or allowing the player to fight with upto 8 heroes at the same time. Hero transformations don't convince me so it may be excluded for good. Any other unusual skills or features may be considered for possible inclusion.
Things I don't pretend to include or adapt would be making separate skills turn into superskills by combining them or allowing the player to make any combos. Those things might exceed my current abilities so I wouldn't like to offer you more than I can actually get working.
For now I could only make the BS allow you to pick fight command and add it to the commands stack for future processing in the main phase (actual combat). The good thing is that you should already be capable of hitting your own comrades. The bad thing about its current development stage is that I can't make the characters on screen move close to their targets and make custom animations to make you thing they're stricking them.
Anybody expecting to get Pokémon style battle system gotta be quite nuts!
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"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE