09-15-2012, 03:47 AM
Optimizing the characterset, eh? Well, I take it you have the system set up to have 8 directional tilesets (up,down,left, down-left, up-right, etc.), and have 8 frames AND a standing sprite. That's pretty much fine. However, I take it that you wish to trim excess from your character graphics.
I really can't say how to trim excess from your characterset. I mean, you could try drawing a grid over your character as a guide.
Trim the same number of pixels from both left and right sides of each frame, but make sure you have enough space for things like the foot when the leg is extended in the running pose. Trim some from both top and bottom too . Usually, you don't have much leeway space on the bottom of the sprites as the sprite is usually placed on the map based on the bottom of the character sprite, not the center.
I really can't say how to trim excess from your characterset. I mean, you could try drawing a grid over your character as a guide.
Trim the same number of pixels from both left and right sides of each frame, but make sure you have enough space for things like the foot when the leg is extended in the running pose. Trim some from both top and bottom too . Usually, you don't have much leeway space on the bottom of the sprites as the sprite is usually placed on the map based on the bottom of the character sprite, not the center.