09-16-2012, 03:36 AM
From what I gather, you're just going to have 'one' set of poses... nothing too custom such as optional 'punching' or 'ducking' or whatnot. So this would be a setup for your custom characters. Just remember, custom non 4x4 characters use a tag "_custom" as the instructions and config (section shown below) shows:
Code:
#---------------------------------------------------------------------------
# Character Basic Configuration
#
# Charset General Configuration
CHARSET_8DIR_CONTROL = false # If true, 8 dir control
CHARSET_8DIR_ISO = 0 # If set to 0, no iso movement
# Values of 1 or 2 set differ-
# ent iso movement rotations
# Charset Poses
CHARSET_TOTAL_POSES = 8 # Total number of poses
CHARSET_POSES = 8 # Standard number of poses
# Supplemental poses - - - - - - - - - - - - - - - - - - - - - - - - - - -
CHARSET_POSES_D = 1 # First pose/dir for dashing
CHARSET_POSES_S = 1 # First pose/dir for sneaking
CHARSET_POSES_J = 1 # First pose/dir for jumping
CHARSET_POSES_A = 1 # First pose/dir for attacking
CHARSET_POSES_M = 1 # First pose/dir for missiles
CHARSET_POSES_C = 1 # First pose/dir for skill craft
CHARSET_POSES_I = 1 # First pose/dir for missiles
CHARSET_POSES_W = 1 # First pose/dir for wait/idle
# Frame control - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CHARSET_FRAMES = 8 # Standard number of frames
CHARSET_STAND_FRAME = true # Optional 'standing' frame
CHARSET_WAIT_TIME = 240 # Time delay for wait/idle pose
CHARSET_WAIT_SPEED = 16 # Adjusts delay between idles
# Prefix - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CHARSET_TAG = '_custom' # Prefix for all custom chars