09-17-2012, 10:23 PM
That's the beauty of the system. You can make an idle pose as long as it is within the same single spritesheet (not a separate file). IF... you are using an 8 directional sprite, that means you will have the first 8 as your normal pose and (for this example) another set of 8 sprites below it making 16 sets of animation. After that, you need to do some edits to the config:
and
The first value shows that you have 16 poses, the first 8 for walking and second set for idle animations. And then the second value sets the IDLE post to start on the 9th pose in the whole charset. Other poses in the system works like that.
And there are some control values for the IDLE pose to look into as well.
Code:
CHARSET_TOTAL_POSES = 16 # Total number of poses
Code:
CHARSET_POSES_W = 9 # First pose/dir for wait/idle
The first value shows that you have 16 poses, the first 8 for walking and second set for idle animations. And then the second value sets the IDLE post to start on the 9th pose in the whole charset. Other poses in the system works like that.
And there are some control values for the IDLE pose to look into as well.