01-12-2013, 05:10 AM
1) I have heard that there is a script that can change or replace the default red-out effect. And in fact, I do remember trying it with AnimBat and found it worked just fine. However, it is not my script and I don't recall what it was named. Perhaps a copy is here. If so, you may wish to check the Forum Script Listings (stickied thread) that has a list of the scripts in the forum. Likely... the 'Visual Enhancements' spoiler. It's subdivided into categories.
2) If Cloud uses 8 frames, 'ALL' the spritesheets would need to be set to 8 frames of animation... not just Cloud's. Whatever pose or action has the most frames is your max frames. You mention the Ccoa spritestrip feature. I'll mention that below.
3) Yep. Good hunting. Oh, and there's a manual in the zip.
4) Brenda's Visual Battlers must be placed below the system for it to work, and you need to have different sets of spritesheets for the weapons just as you would need for the battlers. Each weapon, armor or accessory uses an id number from the database, so you kinda insert something like return "sword" if id==1 . However, it only works with the spritesheet system. You asked about ccoa spritestrips, so I have to reluctantly reply that it will not work with her spritestrip system.
2) If Cloud uses 8 frames, 'ALL' the spritesheets would need to be set to 8 frames of animation... not just Cloud's. Whatever pose or action has the most frames is your max frames. You mention the Ccoa spritestrip feature. I'll mention that below.
3) Yep. Good hunting. Oh, and there's a manual in the zip.
4) Brenda's Visual Battlers must be placed below the system for it to work, and you need to have different sets of spritesheets for the weapons just as you would need for the battlers. Each weapon, armor or accessory uses an id number from the database, so you kinda insert something like return "sword" if id==1 . However, it only works with the spritesheet system. You asked about ccoa spritestrips, so I have to reluctantly reply that it will not work with her spritestrip system.