01-18-2013, 04:52 AM
Hm... I cannot be ABSOLUTELY sure as you are using Atoa's system. Good system from what I hear. Mirrors some things I did too.
BUT.... in the config section (if you didn't touch it)... there's this:
Questions are, did you create status effects in your project for the Zombie Status? And if so, did you make sure they were set to this/these values? The configuration section can be altered to suit your tastes.
For the unaware, the ID value of the Knockout state is #1, Stun is #2, Venom #3 and so on. These are created and listed in the STATES tab of the database.
BUT.... in the config section (if you didn't touch it)... there's this:
Code:
ZOMBIE_STATES = [17] # Array of any Zombie Status effect
ZOMBIE_ENEMY_STATE = [17, 9] # Array that sets enemies to a zombie stateQuestions are, did you create status effects in your project for the Zombie Status? And if so, did you make sure they were set to this/these values? The configuration section can be altered to suit your tastes.
For the unaware, the ID value of the Knockout state is #1, Stun is #2, Venom #3 and so on. These are created and listed in the STATES tab of the database.

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