02-13-2013, 04:47 AM
That is an odd type of command you just showed me.
Animated Battlers provides a fairly basic series of movements... Run, stand, step forward, run to center and even jump. Not overly keen on jumping. It has been years since I looked at Atoa's system, but one thing about his ABS is that the graphics and battlesystems are hardwired together. My Animation system is a separate entity that can be used in various battlesystems. Because of this, the actual attack movement system is kept fairly basic, though the system allows for multiple actions and recognizes what skill, item or attack is used. And since I am keeping the movement system basic, that odd sequence system will not likely be implemented.
CAMERA system.... ah, a camera system. I have one for you!
Golden Sun Camera Battle System was made by Shockwave over at Creation Asylum and he let me post it here. Heck, he told ME that it worked for Animated Battlers. And yes, it can work with Charlie Fleed's CTB. One caveat about the camera system. All enemies and actors will be lined up in a single row. This allows the camera to pan around and 'virtually' behind the enemies or actors. You did read that right. The camera pans around and behind the battlers, just like Final Fantasy 8 and so on. I like it.
Animated Battlers provides a fairly basic series of movements... Run, stand, step forward, run to center and even jump. Not overly keen on jumping. It has been years since I looked at Atoa's system, but one thing about his ABS is that the graphics and battlesystems are hardwired together. My Animation system is a separate entity that can be used in various battlesystems. Because of this, the actual attack movement system is kept fairly basic, though the system allows for multiple actions and recognizes what skill, item or attack is used. And since I am keeping the movement system basic, that odd sequence system will not likely be implemented.
CAMERA system.... ah, a camera system. I have one for you!
Golden Sun Camera Battle System was made by Shockwave over at Creation Asylum and he let me post it here. Heck, he told ME that it worked for Animated Battlers. And yes, it can work with Charlie Fleed's CTB. One caveat about the camera system. All enemies and actors will be lined up in a single row. This allows the camera to pan around and 'virtually' behind the enemies or actors. You did read that right. The camera pans around and behind the battlers, just like Final Fantasy 8 and so on. I like it.