03-12-2013, 03:47 AM
That does not make sense. These two create two different formations.:
The first ( 0 => [.... ) creates a formation with the lead actor (battler 1) to be up top and closest to the enemies with the rest of the party moving diagonally further away.
The second ( 1 => [.... ) creates a formation with the lead actor (battler 1) to be up top and furthest to the enemies with the rest of the party moving diagonally closer to the enemies.
And the system defaults that the 1st formation is the default. BUT, you can change formations from formation '0' to formation '1' with this:
Code:
ABATVX_FORMATION = { 0 => [ [350, 200], [395, 235], [440, 270], [485, 305] ],
1 => [ [485, 200], [440, 235], [395, 270], [350, 305] ] }
The first ( 0 => [.... ) creates a formation with the lead actor (battler 1) to be up top and closest to the enemies with the rest of the party moving diagonally further away.
The second ( 1 => [.... ) creates a formation with the lead actor (battler 1) to be up top and furthest to the enemies with the rest of the party moving diagonally closer to the enemies.
And the system defaults that the 1st formation is the default. BUT, you can change formations from formation '0' to formation '1' with this:
Code:
$game_system.abatvx_form_id = 1