04-24-2013, 04:05 AM
A new
BUMP
to version 1.2
Sure, the system prevented the F12 problem if you hit F12 when Graphics.update was running, but who knew that Graphics.transition needed its own? I ran into that weird STACK glitch by accident (even though I was testing it). So, another method to stop F12 from happening had to be made. It took a while to figure it out. BUMP
to version 1.2
STILL... I was already working on a little update as the previous version didn't update the game's clock (the Game Time) if you were pressing F12. That meant the Graphics.frame_count wasn't increasing. So I took some time to come up with a method to increase the frame_count. While it may not be wholly accurate, I think it's fairly close. I mean, who is REALLY going to hold down the F12 button for kicks? But still... it also fixed my issue with autotiles and other graphics of its ilk not refreshing. While sprites moved fine, autotiles didn't.... but they do now!