05-01-2013, 03:22 AM
Well, there's the config section. You may wanna try something like this:
That would prolly set you to a 6 frame animation on four directions. No idle pose, and your custom sprites will have the suffix _custom in their filename.
Code:
# Charset General Configuration
CHARSET_8DIR_CONTROL = false # If true, 8 dir control
CHARSET_8DIR_ISO = 0 # If set to 0, no iso movement
# Values of 1 or 2 set differ-
# ent iso movement rotations
# Charset Poses
CHARSET_TOTAL_POSES = 4 # Total number of poses
CHARSET_POSES = 4 # Standard number of poses
# Supplemental poses - - - - - - - - - - - - - - - - - - - - - - - - - - -
CHARSET_POSES_D = 1 # First pose/dir for dashing
CHARSET_POSES_S = 1 # First pose/dir for sneaking
CHARSET_POSES_J = 1 # First pose/dir for jumping
CHARSET_POSES_A = 1 # First pose/dir for attacking
CHARSET_POSES_M = 1 # First pose/dir for missiles
CHARSET_POSES_C = 1 # First pose/dir for skill craft
CHARSET_POSES_I = 1 # First pose/dir for missiles
CHARSET_POSES_W = nil # First pose/dir for wait/idle
# Frame control - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CHARSET_FRAMES = 6 # Standard number of frames
CHARSET_STAND_FRAME = false # Optional 'standing' frame
CHARSET_WAIT_TIME = 240 # Time delay for wait/idle pose
CHARSET_WAIT_SPEED = 16 # Adjusts delay between idles
# Prefix - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CHARSET_TAG = '_custom' # Prefix for all custom chars