07-29-2013, 12:42 AM
Code:
# Effects are called from "Script" command like this:
# $scene.effect(EVENT_ID, EFFECT, LOCK, X, Y)
For example
$scene.effect(12, 'blue', 'event', 15, 8)
would place the blue particle effect (as listed in the Spriteset Map), around event 12. the effect is tied to the event ('event') rather than the spriteset itself (there are differences in how it behaves), and initially puts it over the event (again event 12) about 15 pixels off horizontally and 8 vertically.