MiniMap DVV
#5
BUMP
to version 1.2


It's been a while since I visited the Mini-Map script even though I've had it within my ABS demos for a while. While it's worked and allowed for both graphic icons and/or generated bitmap graphics for the on-map events... I was not satisfied with the actual 'impassable' tilework drawn.

I mean, while it worked, some tiles that blocked the player were not visible on the map. Nearly the same issue I've seen other minimap system encountered with other passible/impassible tiles.

So I took a look at the system that determined if a tile was passible or impassible and realized... it didn't need that much code. BUT at the same time, I thought that the system that actively drew the impassible tiles in the minimap also needed work. With 4 sides that could be individually turned on/off, there are 16 basic combinations of drawn tiles (more if I wanted to be uber-looney about it). So I redid the draw_map method too.

Enjoy.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
MiniMap DVV - by DerVVulfman - 01-13-2010, 05:18 AM
RE: MiniMap DVV - by DerVVulfman - 04-25-2011, 04:30 AM
RE: MiniMap DVV - by DerVVulfman - 10-18-2013, 03:56 AM
RE: MiniMap DVV - by DerVVulfman - 12-05-2013, 05:25 AM
RE: MiniMap DVV - by DerVVulfman - 02-22-2015, 05:39 AM
RE: MiniMap DVV - by DerVVulfman - 07-10-2016, 03:19 AM
RE: MiniMap DVV - by MechanicalPen - 10-18-2013, 10:11 PM
RE: MiniMap DVV - by Peregrine - 02-17-2015, 09:38 PM
RE: MiniMap DVV - by JayRay - 02-17-2015, 11:23 PM
RE: MiniMap DVV - by Peregrine - 07-01-2015, 11:55 PM
MiniMap DVV - by Arrogames - 02-07-2010, 07:26 AM
MiniMap DVV - by DerVVulfman - 02-07-2010, 06:50 PM

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