10-18-2013, 03:56 AM
BUMP
to version 1.2
to version 1.2
It's been a while since I visited the Mini-Map script even though I've had it within my ABS demos for a while. While it's worked and allowed for both graphic icons and/or generated bitmap graphics for the on-map events... I was not satisfied with the actual 'impassable' tilework drawn.
I mean, while it worked, some tiles that blocked the player were not visible on the map. Nearly the same issue I've seen other minimap system encountered with other passible/impassible tiles.
So I took a look at the system that determined if a tile was passible or impassible and realized... it didn't need that much code. BUT at the same time, I thought that the system that actively drew the impassible tiles in the minimap also needed work. With 4 sides that could be individually turned on/off, there are 16 basic combinations of drawn tiles (more if I wanted to be uber-looney about it). So I redid the draw_map method too.
Enjoy.