New Battle System!
#6
I, playing the RED character, was stuck after defeating one of your enemies. I was along the northern edge facing down while Alex severely beaten up on the north-east corner. And though I killed the monster to my south, it took some time for me to be able to move. All I got when I tried were chime sound effects.

I think I got it figured out.......

It took some time to get me to select a target as you have it set. That froze me in place after setting which direction I was attacking. After attacking and killing the monster, I discovered I had to end the attack. I didn't realize I needed to do that.

Perhaps a feature that turns off the attack system automatically once the player's target is killed?

I don't know if there is an easier method of setting your target, or if it could be made easier. I also wonder if an additional display could be used to show if the player has already been set to a target or not.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
New Battle System! - by Raphael Rpg Games - 12-13-2013, 01:31 AM
RE: New Battle System! - by Ahzoh - 12-13-2013, 04:52 PM
RE: New Battle System! - by Raphael Rpg Games - 12-13-2013, 11:06 PM
RE: New Battle System! - by DerVVulfman - 12-14-2013, 04:25 AM
RE: New Battle System! - by Raphael Rpg Games - 12-15-2013, 02:25 AM
RE: New Battle System! - by DerVVulfman - 12-15-2013, 04:43 AM
RE: New Battle System! - by Raphael Rpg Games - 12-15-2013, 03:02 PM

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