12-29-2013, 06:09 PM
Hey, Kainers. If you have those symptoms with Cybersam's or Near Fantastica's Input scripts, I have bad news for ya. Those replace the input module altogether with their own. Those use windows's Win32API functions to read keypresses, so it wouldn't be RPGMaker XP's default input system.
Have you considered that the Game.Exe you are using could be the culprit? I cannot say exactly, but if it happens in your demos but not in another person's RMXP demo (supplying their own .exe), that could be the problem. Mind you, if you are experiencing the issue with a demo that has both the .exe and .dll in the project, then it must be something else as they are supplying their own copies.
Have you considered that the Game.Exe you are using could be the culprit? I cannot say exactly, but if it happens in your demos but not in another person's RMXP demo (supplying their own .exe), that could be the problem. Mind you, if you are experiencing the issue with a demo that has both the .exe and .dll in the project, then it must be something else as they are supplying their own copies.