Making Forest Maps with the Random Map Generator
#4
You can actually leave out the bits you don't want. up to and including have no floor, and collision tiles to run into. A forest in this script won't really work, unless you maybe maybe a randomly generated path, and have trees as randomly placed events (this would probably lag a lot.)

Mostly I've been trying to figure out how I can create rooms with this system, as opposed to hallways (clumping relays together seems to work)

I forget, is there a script out there that can make an event delete itself? (I know about "erase event' but does that stop it from taking up memory/cpu cycles?)
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RE: Making Forest Maps with the Random Map Generator - by MechanicalPen - 01-27-2014, 04:31 PM

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