01-27-2014, 04:31 PM
You can actually leave out the bits you don't want. up to and including have no floor, and collision tiles to run into. A forest in this script won't really work, unless you maybe maybe a randomly generated path, and have trees as randomly placed events (this would probably lag a lot.)
Mostly I've been trying to figure out how I can create rooms with this system, as opposed to hallways (clumping relays together seems to work)
I forget, is there a script out there that can make an event delete itself? (I know about "erase event' but does that stop it from taking up memory/cpu cycles?)
Mostly I've been trying to figure out how I can create rooms with this system, as opposed to hallways (clumping relays together seems to work)
I forget, is there a script out there that can make an event delete itself? (I know about "erase event' but does that stop it from taking up memory/cpu cycles?)