02-14-2014, 04:03 AM 
	
	
	
		*Shrugs*  Dunno.
But, I don't see much harm in duplicating the following into Game_Enemy or into Game_Battler (if in Battler... Game Actor overwrites anyhoo):
and in the initialzie method, either this (easiest)
or  That is if you want enemies to have equipment, if not to merely add the visuals.  ^_^  Then you can make a routine configures individual enemies and their gear.  THEN, duplicate the Game_Actor data in the visuals script, for the Game_Enemy class.  That might work.
If it's only a matter of a suit of armor, you'd only need to change 1 armor slot. (#3). I believe that it only slows down when the battlers are first drawn or refreshes. If it is a single sheet sprite system like a Minkoff system... no worries. But not a ccoa spritestrip system.
Heheh... having equipment slots is an idea that we're thinking of for ReGaL, but for use with a paperdoll system wasn't on our mind.
	
	
	
	
But, I don't see much harm in duplicating the following into Game_Enemy or into Game_Battler (if in Battler... Game Actor overwrites anyhoo):
Code:
attr_reader   :weapon_id                # weapon ID
  attr_reader   :armor1_id                # shield ID
  attr_reader   :armor2_id                # helmet ID
  attr_reader   :armor3_id                # body armor ID
  attr_reader   :armor4_id                # accessory IDCode:
@weapon_id = 0
    @armor1_id = 0
    @armor2_id = 0
    @armor3_id = 0
    @armor4_id = 0Code:
@weapon_id = 0
    @armor1_id = 0
    @armor2_id = 0
    @armor3_id = 0
    @armor4_id = 0If it's only a matter of a suit of armor, you'd only need to change 1 armor slot. (#3). I believe that it only slows down when the battlers are first drawn or refreshes. If it is a single sheet sprite system like a Minkoff system... no worries. But not a ccoa spritestrip system.
Heheh... having equipment slots is an idea that we're thinking of for ReGaL, but for use with a paperdoll system wasn't on our mind.

 
 
 [Brainstorming] Pallete Changing.
 [Brainstorming] Pallete Changing.
 
 
![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)