DoubleX RMVXA Intercept Magic
#1
DoubleX RMVXA Intercept Magic
Version: v1.03b
Introduction

Allows users to set states that intercepts magic under some conditions(similar to FF6's Runic command)

Features

*
Use of notetags(requires knowledge of notetag usage) to set specific states to let battlers intercept skills

Video



Script

"script"

Instructions

Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

FAQ

None

Compatibility

Scripts aliasing or rewriting method:
- self.load_database under module DataManager
- add_state under class Game_Battler
- use_item under class Scene_Battle

may have compatibility issues with this script
Place this script above those aliasing any of these methods if possible


Credits and Thanks

None

Author's Notes

None

Terms and Conditions

None other than not claiming this script as created by anyone except DoubleX or his alias
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
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Messages In This Thread
DoubleX RMVXA Intercept Magic - by DoubleX - 04-05-2014, 08:14 AM
RE: DoubleX RMVXA Intercept Magic - by DoubleX - 04-06-2014, 01:08 AM
RE: DoubleX RMVXA Intercept Magic - by DoubleX - 07-21-2015, 01:11 PM

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