DoubleX RMVXA Intercept Magic
#3
(04-05-2014, 06:47 PM)DerVVulfman Wrote: So... this is an enhanced version of the classic 'Blue Mage' skill learning system from Final Fantasy, letting players learn the skill attacking them except you can absorb the MP too.
Yeah, I was playing FFV and FFVI while writing this script, and it's like combining Blue Magic in FFV with Celes' Runic in FFVI with some customizable details added Grinning

Edit:
Updates
v1.03a(GMT 1000 7-12-2014):
- Added <ally intercept>, <enemy intercept> and <intercept chance>notetags
v1.02b(GMT 1000 27-7-2014):
- Fixed crashes with Intercept_MP_Limit or Intercept_TP_Limit being true
v1.02a(GMT 0700 21-6-2014):
- Added <hit intercept mp> and <hit intercept tp> notetags
v1.01a(GMT 0200 8-4-2014):
- Allows users to set intercept animations
v1.00b(GMT 0900 7-4-2014):
- Fixed intercept magic not working on allies' skills bug
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
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Messages In This Thread
DoubleX RMVXA Intercept Magic - by DoubleX - 04-05-2014, 08:14 AM
RE: DoubleX RMVXA Intercept Magic - by DoubleX - 04-06-2014, 01:08 AM
RE: DoubleX RMVXA Intercept Magic - by DoubleX - 07-21-2015, 01:11 PM

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