AnimBat! - Animated Battlers - Comprehensive
Well, in AnimBat version 13.7, it would be line 320 in script '4- Misc Code':
Code:
for i in 0...mnkps
        if SCREENTONE_ACTOR_MATCH
          @actor_sprites.push(Sprite_Battler.new(@viewport1))
        else
          @actor_sprites.push(Sprite_Battler.new(@viewport2))
        end

And in the configuration page, it would be around line 49 (barring configuration changes). This would be in the 'GENERAL CONTROLS' portion, below both 'Default Battlers' settings (where you set enemy and actor IDs) and the 'Ccoa Spritesets' section, but above the 'Animation Frames and Animation Speed' section. What I have posted is a part of the config showing where it would be.

Code:
#==========================================================================
  #   ****                    GENERAL CONTROLS                       ****   #
  #==========================================================================

  # * Default Battler Style Switches
  #--------------------------------------------------------------------------        
  DEFAULT_ENEMY           = true    # If true, these switches allows the use
  DEFAULT_ACTOR           = false   # of default battlers for actors/enemies
  DEFAULT_ENEMY_ID        = []      # Ids of enemies using default battlers
  DEFAULT_ACTOR_ID        = [1]     # Ids of actors using default battlers
  DEFAULT_COLLAPSE_ACTOR  = false   # If true, restores the old 'red fade'
  DEFAULT_COLLAPSE_ENEMY  = false   #   collapse effect (using spritesheets)

  # * Ccoa Spritestrip Style Switches
  #--------------------------------------------------------------------------        
  CCOA_ENEMY              = false   # If true, these switches allows the use
  CCOA_ACTOR              = false   # of ccoa spritestrips for actors/enemies
  CCOA_ENEMY_ID           = []      # Ids of enemies using ccoa spritestrips
  CCOA_ACTOR_ID           = [5]     # Ids of actors using ccoa spritestrips
  
  # * Background Battler Screentone Switches
  #   Note:  Battle animations and damage pops reside in the same viewport as
  #          the battlers.  If a battler's tone is altered by the screentone,
  #          so shall the battle animation and damage pops for that battler.
  #--------------------------------------------------------------------------        
  SCREENTONE_ENEMY_MATCH  = true    # If true, the actors/enemies tones match
  SCREENTONE_ACTOR_MATCH  = false   # with the background.  If false, no fix.
  
  # * Animation Frames and Animation Speed
  #--------------------------------------------------------------------------    
  MNK_SPEED               = 4       # Framerate speed of the battlers
  MNK_RUSH_SPEED          = 1.5     # Melee/Skill/Item motion speed of the battlers
  MNK_POSES               = 11      # Maximum # of poses (stances) in the template
  MNK_FRAMES              = 4       # Maximum # of frames in each pose
  MNK_FRAMES_STANDARD     = 4       # Standard # of frames played in each pose.

If it is missing, then you need to have it re-pasted in place.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
RE: Minkoff's Animated Battlers - Enhanced - by DerVVulfman - 06-20-2014, 03:12 AM
Minkoff's Animated Battlers - Enhanced - by Helel - 11-28-2009, 08:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:29 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:15 PM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 04:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 05:03 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 09:02 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-21-2010, 11:19 AM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 02:09 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 09:44 PM
Minkoff's Animated Battlers - Enhanced - by Eldur - 03-03-2010, 06:44 PM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 04:53 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 05:55 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-24-2010, 05:24 AM

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