06-22-2014, 03:22 AM
One may question it's efficiency. But I feel it as a necessary evil. This system cannot check any resources garnered by any other script, so it won't detect the bell chime effect when an AT bar is filled, nor the AT bar graphic itself. However, these are moot as the designer would certainly have these in their project anyway.
At the same time, some custom scripts may draw upon resources defined in the database such as battle animations. Custom teleportation and battlesystem scripts may access animations by a mere animation_id value being applied to an event or the player itself. As such, I feel the game designer should eliminate unwanted animations if they don't wish them to show in the resource list.
At the same time, some custom scripts may draw upon resources defined in the database such as battle animations. Custom teleportation and battlesystem scripts may access animations by a mere animation_id value being applied to an event or the player itself. As such, I feel the game designer should eliminate unwanted animations if they don't wish them to show in the resource list.