07-06-2014, 03:43 AM
It has been years since I messed around with Atoa's ...er ... Victor's system. It was interesting that he was developing his system while I was developing my sideview script to work with other battlesystems (turning frontviews systems into sideviews).
I took a brief look and got the same error as you described, so I did a little search for the phrase 'cast_action'. Apparently, you need to use either Atoa... *COUGH* Victor's "Add | Atoa ATB" or "Add | Atoa CTB" script with it. He used to go by ATOA for some years. These two scripts (choose one) create the cast_action' value that the counter attack script is looking for. Once I loaded one of these two scripts, the error popup vanished.
However, I am STUMPED as hell as to how to make an actor perform a counter attack. I mean I tried THIS:
As far as I know, that should make actor #1 perform a counter attack if it suffers any attack (Type => 4) with a normal attack (type =>0).
I would like a better set of instructions myself. It woulda been nice if the script add-on said 'Needs either the ATB or CTB addon to work.'
Perhaps, Victor will come by and lend a hand. He's a member here too.
I took a brief look and got the same error as you described, so I did a little search for the phrase 'cast_action'. Apparently, you need to use either Atoa... *COUGH* Victor's "Add | Atoa ATB" or "Add | Atoa CTB" script with it. He used to go by ATOA for some years. These two scripts (choose one) create the cast_action' value that the counter attack script is looking for. Once I loaded one of these two scripts, the error popup vanished.
However, I am STUMPED as hell as to how to make an actor perform a counter attack. I mean I tried THIS:
Code:
Counter_Setting['Actor'][1] = {
{'type' => 4 } => {'type' => 0}
}
I would like a better set of instructions myself. It woulda been nice if the script add-on said 'Needs either the ATB or CTB addon to work.'
Perhaps, Victor will come by and lend a hand. He's a member here too.