08-31-2014, 05:05 PM
(08-30-2014, 09:16 PM)pinkink Wrote: Note that this is not going to be compatible with Minkoff's Animated Battlers system or any other system, as I use my own battle system based on the vanilla one.
That remains to be seen.
You may not be aware how flexible Animated Battlers is. The 11-pose Minkoff layout is only one layout it can use. It is adaptable to use Cybersam's 7-pose spritesheets, RPGMaker XP Charactersets for battlers, ccoa's original sprite strips (1 pose per graphic of unlimited frames each), RTP battlers, and custom spritesheet layouts.
Yours may just be another layout to configure.