11-04-2014, 02:55 AM
Do you have any bracketed values in Isaac's name (ie Isaac[0] ) ? If you do, you're overriding the default value and are using the normal rotation for Isaac while the others are forced to a -180 rotation.
Insofar as your problem with only half rotation:
Look at the GS module where you config stuff. You're probably gonna find FULL_ROTATION set to false. Hehehe... Set it to true.
Insofar as your problem with only half rotation:
The Instructions Wrote:Code:*** What this battle system does is reposition the battle screen around and***
*** make it rotate. The battle screen uses angles based on -180 to 180. ***
*** if FULL_ROTATION in module GS is set to true, -180 would be the ***
*** starting position where the actors are all at the bottom of the screen ***
*** and the enemies are further back facing the screen. At angle 180, the ***
*** actors are at the back facing the screen and the enemies are at the ***
*** front facing the back.
Look at the GS module where you config stuff. You're probably gonna find FULL_ROTATION set to false. Hehehe... Set it to true.

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