02-22-2015, 05:39 AM
BUMP
to version 1.4
Glitch fixin' time!to version 1.4
It has been a while since anything needed to be repaired with MiniMap DVV. That being said, it's pretty solid. Still, something came up.
JayRay noticed that he had issues dealing with maps that neared the 500X500 map tile limit in his project. This issue is much the same as any mode7 system that too tried to max out tie map size.... causing a game crash. So once I heard that there was an issue with large maps in his project, I went to find the problem. It turned out to be MiniMap DVV.
Of course, knowing what the issue was, it became a fairly quick fix.
Took me longer to upload the demo than it did to fix it.
So now JayRay has been added to my 'credits' and terms line. Due credit now goes to him for finding the bug.