DoubleX RMVXA State Counters
#1
DoubleX RMVXA State Counters
Version: v1.00e
Introduction

Displays the state icons with remaining turns on their battler sprites

Prerequisites

* Simple yet flexible user configurations
* Some RGSS3 scripting proficiency to fully utilize this script

Video



Script
DoubleX RMVXA State Counters

Instructions


Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

FAQ

None so far

Compatibility Fix

Not needed yet

Credits and Thanks

None

Author's Notes

None

Terms and Conditions

You shall keep this script's Script Info part's contents intact
You shalln't claim that this script is written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his aliases

Changelog

v1.00e(GMT 1300 19-9-2015):
1. Fixed lacking the spriteset viewport reader and iconset loader bug
2. Further increased this script's compatibility
v1.00d(GMT 0800 16-9-2015):
1. Fixed duplicate actor sprite creations at the start of battles bug
2. Increased this script's compatibility and readability
v1.00c(GMT 1500 14-4-2015):
1. Improved this script's robustness
v1.00b(GMT 1100 11-4-2015):
1. Fixed the state remaining turn display bug when a state's reapplied
v1.00a(GMT 0900 11-4-2015):
1. 1st version of this script finishe
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
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Messages In This Thread
DoubleX RMVXA State Counters - by DoubleX - 04-11-2015, 08:57 AM
RE: DoubleX RMVXA State Counters - by Samven - 04-15-2015, 06:12 PM
RE: DoubleX RMVXA State Counters - by DoubleX - 05-04-2015, 04:56 PM
RE: DoubleX RMVXA State Counters - by DoubleX - 09-16-2015, 09:25 AM
RE: DoubleX RMVXA State Counters - by DoubleX - 09-19-2015, 01:57 PM

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