04-22-2015, 05:39 AM
From how I see things, traveling on a map is fairly freeform. No rigorous structure. But a turn based battlesystem kinda evokes the idea that it is a separate routine or engine where one guy takes a turn, then the other, then back to the one guy. So I kinda see it like two players who decide to fight as them entering the arena... a system separate from the map (in essence, a battlesystem).
Kinda like seeing a separation between Scene_Map and Scene_Battle for RPGMaker users.
On the other hand, I'm not familiar with the language you're using or the setup. You might be able to pull off a system where the map and combat system are intertwined. Something that lets you walk and see two guys in the middle of a turn-based contest (which would be wicked), or even enter the fight *DRDEATH JOINS FIGHT* while another tries to leave.
Or did you already get that going? I'd like to see someone place bets on who the winner is.
And what do you get if you do kill a fellow player? In Diablo, PKers got an ear for a trophy. EEP! Thinking Hack/Sign and Sword Art Online.
Kinda like seeing a separation between Scene_Map and Scene_Battle for RPGMaker users.
On the other hand, I'm not familiar with the language you're using or the setup. You might be able to pull off a system where the map and combat system are intertwined. Something that lets you walk and see two guys in the middle of a turn-based contest (which would be wicked), or even enter the fight *DRDEATH JOINS FIGHT* while another tries to leave.
Or did you already get that going? I'd like to see someone place bets on who the winner is.
And what do you get if you do kill a fellow player? In Diablo, PKers got an ear for a trophy. EEP! Thinking Hack/Sign and Sword Art Online.