DoubleX RMVXA Pixel Movement
#2
Updates
v1.01a(GMT 1600 14-8-2015):
1. Lets users set a key/script call to set a char to have integer coors
2. Fixed event triggered by player touch not triggering bug
3. Fixed encounters simply not working bug
4. Fixed the bullet through paper problem when moving diagonally
5. Found the origin of the starting map not passable bug with either vehicle's starting positions being uninitialized by users
6. Increased this script's correctness, effectiveness and efficiency
7. Little RGSS3 scripting proficiency's needed to fully utilize the script
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
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Messages In This Thread
DoubleX RMVXA Pixel Movement - by DoubleX - 08-12-2015, 05:03 PM
RE: DoubleX RMVXA Pixel Movement - by DoubleX - 08-15-2015, 04:51 AM

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