DoubleX RMVXA Basic ATB Bar
#2
Updates
v1.00b(GMT 0900 9-9-2015):
1. Fixed drawing the actor sprite atb bars and window atb bars together
2. Fixed not updating the atb bar positions when their offsets changes
3. Little RGSS3 scripting proficiency's needed to fully utilize the script
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply


Messages In This Thread
DoubleX RMVXA Basic ATB Bar - by DoubleX - 08-22-2015, 02:08 PM
RE: DoubleX RMVXA Basic ATB Bar - by DoubleX - 09-09-2015, 09:52 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Basic Width and Height kyonides 0 895 09-03-2024, 06:06 AM
Last Post: kyonides
   DoubleX RMVXA Confusion Edit DoubleX 2 8,337 06-06-2020, 02:37 AM
Last Post: DoubleX
   DoubleX RMVXA Reflect State DoubleX 1 7,979 09-16-2017, 03:52 AM
Last Post: DoubleX
   DoubleX RMVXA State Triggers DoubleX 4 12,508 05-14-2016, 03:25 AM
Last Post: DoubleX
   DoubleX RMVXA Item Triggers DoubleX 2 8,351 02-27-2016, 03:02 AM
Last Post: DoubleX
   DoubleX RMVXA Dynamic Data DoubleX 2 8,541 11-12-2015, 01:54 AM
Last Post: DoubleX
   DoubleX RMVXA Linked Battlers DoubleX 1 7,812 11-08-2015, 04:29 AM
Last Post: DoubleX
   DoubleX RMVXA Object Trace DoubleX 3 8,942 10-27-2015, 11:21 AM
Last Post: DoubleX
   DoubleX RMVXA State Counters DoubleX 4 11,087 09-19-2015, 01:57 PM
Last Post: DoubleX
   DoubleX RMVXA Diagonal Movement DoubleX 0 5,795 08-15-2015, 02:13 PM
Last Post: DoubleX



Users browsing this thread: