04-11-2015, 08:57 AM
DoubleX RMVXA State Counters
Version: v1.00e
IntroductionVersion: v1.00e
Displays the state icons with remaining turns on their battler sprites
Prerequisites
* Simple yet flexible user configurations
* Some RGSS3 scripting proficiency to fully utilize this script
Video
Script
DoubleX RMVXA State Counters
Instructions
Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.
FAQ
None so far
Compatibility Fix
Not needed yet
Credits and Thanks
None
Author's Notes
None
Terms and Conditions
You shall keep this script's Script Info part's contents intact
You shalln't claim that this script is written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his aliases
Changelog
v1.00e(GMT 1300 19-9-2015):
1. Fixed lacking the spriteset viewport reader and iconset loader bug
2. Further increased this script's compatibility
v1.00d(GMT 0800 16-9-2015):
1. Fixed duplicate actor sprite creations at the start of battles bug
2. Increased this script's compatibility and readability
v1.00c(GMT 1500 14-4-2015):
1. Improved this script's robustness
v1.00b(GMT 1100 11-4-2015):
1. Fixed the state remaining turn display bug when a state's reapplied
v1.00a(GMT 0900 11-4-2015):
1. 1st version of this script finishe