12-22-2015, 04:26 AM
Well, yeah.
The movement speed is either going to be the speed of the character walking or flying. You would want a different speed in this case, correct? This is a caveat as increase/decrease by a single value did not work (or haven't attained as yet).
The graphic is what the player looks like when he's flying (including any Superman cape) or not flying (cue the Clark Kent glasses). Fortunately, you DID say you could change it with the 'change actor graphic' command. Why the Set Move Route didn't work... I'll look into.
Insofar as Opacity, that's what the new BUMP TO VERSION 1.5 is for.
Minor change added to the refresh method to store and re-use the player opacity.
The movement speed is either going to be the speed of the character walking or flying. You would want a different speed in this case, correct? This is a caveat as increase/decrease by a single value did not work (or haven't attained as yet).
The graphic is what the player looks like when he's flying (including any Superman cape) or not flying (cue the Clark Kent glasses). Fortunately, you DID say you could change it with the 'change actor graphic' command. Why the Set Move Route didn't work... I'll look into.
Insofar as Opacity, that's what the new BUMP TO VERSION 1.5 is for.
Minor change added to the refresh method to store and re-use the player opacity.