01-02-2016, 05:30 AM
I've just tinkered with Atoa's system... and the CTB system therein. And with that, I can confirm that I was able to make DarkLuar to use her Bird Killer attack (the bow shooting animation assigned to skill 73) with a delayed skill effect set to just a 50 wait.
She uses the Chelsea spriteset.
The setting that defined a custom animation for the bow skill is on line 553 in the Config 2 - Advanced page:
And the 'ANIME/13' in this sets the pose in DarkLuar's template to the 13th pose (though it can be expanded to multiple random poses here).
And with that, I merely added a casting time like this:
... the 73 => [50,'int'] ... being my addition to the hash array that began on line 193 in the CTB addon.
Now, if you want to make her jump around before she even SHOOTS her bow (a casting/chanting animation if you will), I returned to line 553 and added one more bit of code:
I added "CHANTING/10" which makes her jump around with the 10th pose in her spritesheet. All this with the delay system in use.
Okay, I know... From what I read in the CTB code above the area where you set the delay rates, I too thought I would be setting the chanting pose here. Nope... you set it with the rest of the animations in the Config 2-Advanced page.
She uses the Chelsea spriteset.
The setting that defined a custom animation for the bow skill is on line 553 in the Config 2 - Advanced page:
Code:
Skill_Settings[73] = ["STARTTHROW/101-Attack13,0,122,123,124,125,300,-20,0,0,0",
"MOVETYPE/NOMOVE","ANIME/13"]
And with that, I merely added a casting time like this:
Code:
Cast_Time['Skill'] = {1 => [300,'int'], 2 => [400,'int'], 3 => [500,'int'],
7 => [300,'int'], 8 => [400,'int'], 9 => [500,'int'], 10 => [300,'int'],
11 => [400,'int'], 12 => [500,'int'], 13 => [300,'int'], 14 => [400,'int'],
15 => [500,'int'], 16 => [300,'int'], 17 => [400,'int'], 18 => [500,'int'],
19 => [300,'int'], 20 => [400,'int'], 21 => [500,'int'], 22 => [300,'int'],
23 => [400,'int'], 24 => [500,'int'], 25 => [300,'int'], 26 => [400,'int'],
27 => [500,'int'], 28 => [300,'int'], 29 => [400,'int'], 30 => [500,'int'],
73 => [50,'int']}
Now, if you want to make her jump around before she even SHOOTS her bow (a casting/chanting animation if you will), I returned to line 553 and added one more bit of code:
Code:
Skill_Settings[73] = ["STARTTHROW/101-Attack13,0,122,123,124,125,300,-20,0,0,0",
"MOVETYPE/NOMOVE","ANIME/13","CHANTING/10'"]
Okay, I know... From what I read in the CTB code above the area where you set the delay rates, I too thought I would be setting the chanting pose here. Nope... you set it with the rest of the animations in the Config 2-Advanced page.