02-15-2016, 12:41 AM
*Wraps his head around a telephone pole*
*snags image*
So THAT'S what it is supposed to look like..... Who names a hero 'Rupert'? Hey, I used that shot for MY 'Bill' hero in my ABS!
Well, I do recognize a number of classes. Comically, the ReGaL system that I am a part is using a colors module of our own, setting up the system so game text colors may be chosen/edited in the editor as well as coded in the script. And I am familiar with how he set up the config system. I can tear that apart in 30 seconds.
But this being RPGMaker VXAce, I am unfamiliar with some of the classes and its workings (to a degree). And it does seem odd to have a separate window class for icons. BUT on looking at the display, I kinda see why he added that.
IF I can get to it, it may not be an actual 'translation', but a facsimile made to look like it. As much based on his work if I can.
But you also wish to use Moghunter scripts and if they are the menu scripts, you may wish to look at the 're-envisioned' Moghunter scripts that I posted. These are rewrite/edits that clean up his coding, make them more compatible with other default scripts, and have a lot more features that you can adjust within the configuration section.
If you're looking at Moggy's main menu script though... why need this one? Easy enough for an experienced scripter to 'add' menu options for other linked scripts (like a bestiary, crafting, etc).
*snags image*
So THAT'S what it is supposed to look like..... Who names a hero 'Rupert'? Hey, I used that shot for MY 'Bill' hero in my ABS!
Well, I do recognize a number of classes. Comically, the ReGaL system that I am a part is using a colors module of our own, setting up the system so game text colors may be chosen/edited in the editor as well as coded in the script. And I am familiar with how he set up the config system. I can tear that apart in 30 seconds.
But this being RPGMaker VXAce, I am unfamiliar with some of the classes and its workings (to a degree). And it does seem odd to have a separate window class for icons. BUT on looking at the display, I kinda see why he added that.
IF I can get to it, it may not be an actual 'translation', but a facsimile made to look like it. As much based on his work if I can.
But you also wish to use Moghunter scripts and if they are the menu scripts, you may wish to look at the 're-envisioned' Moghunter scripts that I posted. These are rewrite/edits that clean up his coding, make them more compatible with other default scripts, and have a lot more features that you can adjust within the configuration section.
If you're looking at Moggy's main menu script though... why need this one? Easy enough for an experienced scripter to 'add' menu options for other linked scripts (like a bestiary, crafting, etc).