XAIL MENU from RPG VX ACE to RPG XP
#22
Slow and steady wins the race  (according to Turtles everywhere)....

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I am probably going to make a separate command window for the menu. Believe it or not, I have only been aliasing the Window_Command script, attaching the fonts and icons into it while it displays normally within other menus. But I do not wish any issues with other systems such as the battleystem or title screen when the command window is shown.

Spacing of the texts... It will be configurable. I'm only using a hardcoded 40px spacing right now, even though I have icons set to a 16x16 area. Note that it is VERY easy to add the game variables of 'max party', 'party leader' and 'max level' as they're $game_party values.

And yep, the menu description bar is functional.

Oh... As you can see, I do have the HP/SP/EXP bars showing!!! Well, mostly. I'm using a bar script by Japanese Scripter 'Cogwheel'. But in doing so, I found something out. 'THERE'S A BUG IN THE DEFAULT draw_actor_hp SCRIPT!' If you set the width below a certain value, it does not properly define one of the x-position values. Its an easy enough fix, but I'm just gonna flag it as a warning. AND, I did a revision of the EXP showing value to allow you to resize it. The default EXP method didn't allow you to change the width.


.png   Xail_Rnd_3.png (Size: 230.61 KB / Downloads: 52)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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RE: XAIL MENU from RPG VX ACE to RPG XP - by DerVVulfman - 03-22-2016, 08:30 PM

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