03-30-2016, 03:27 AM
No new screenies as nothing actually 'visible' to mention. However mechanics for certain features have been worked out and are 100% functional.
* If one looks at Scene_Item, there is a call where it reads $scene = Scene_Menu.new(0), with the '0' indicating which menu option to highlight. If you re-organize the menu, this would highlight the wrong option. So a new (and downright simple) menu highlight option was conceived which overwrites the need to pass a value this way.
I still haven't done cleanup, or reformatted the windows the way I should. That's next on the agenda... followed by adding menu-only(?) HP/SP/EXP bars. AND the other features part of Xail.
But obviously, top-level mechanics to customize the actual menu options itself, has been basically completed. Just visuals are left.
- A configuration system for menu options so the game designer can add whatever menu functions he wishes, whether the classics or new options
- Menu options can be set to be 'deactivated' based on four optional factors:
- - If the save/load system is disabled
- - If there are 0-living party members
- - If a menu option relies upon key members to be in the party (menu option only works with those members)
- - If a switch is enabled
- - If the save/load system is disabled
- Based upon the 'switch/deactivated' option, menu options may also be hidden/removed from the list based upon a switch
- Regardless of default script system, menu option returns to last highlighted function*
* If one looks at Scene_Item, there is a call where it reads $scene = Scene_Menu.new(0), with the '0' indicating which menu option to highlight. If you re-organize the menu, this would highlight the wrong option. So a new (and downright simple) menu highlight option was conceived which overwrites the need to pass a value this way.
I still haven't done cleanup, or reformatted the windows the way I should. That's next on the agenda... followed by adding menu-only(?) HP/SP/EXP bars. AND the other features part of Xail.
But obviously, top-level mechanics to customize the actual menu options itself, has been basically completed. Just visuals are left.