04-09-2016, 03:33 AM
Well, for the sake of having fun, I decided to give it a ...
The base script has a method to handle fonts passed by an outside method. However, it didn't account for special fontstyles that are not native to RPGMaker XP, these being shadow, outline, underline and a couple variants. I basically made it compatible with my FontZ script, but there are a couple other fontstyle scripts that this 'should' work with.
Meanwhile, I altered the sample scripts just a little within each's 'refresh' method, a correction so font styles may update and refresh the states sprite whenever it is called instead of just when it was created.
BUMP
to Version 1.1
The base script has a method to handle fonts passed by an outside method. However, it didn't account for special fontstyles that are not native to RPGMaker XP, these being shadow, outline, underline and a couple variants. I basically made it compatible with my FontZ script, but there are a couple other fontstyle scripts that this 'should' work with.
Meanwhile, I altered the sample scripts just a little within each's 'refresh' method, a correction so font styles may update and refresh the states sprite whenever it is called instead of just when it was created.