04-10-2016, 03:22 AM
All the graphics in the Moghunter Menus are either icons or Pictures, so the faces and portraits are in the Graphics\Portraits folder. After that, it comes down to understanding how it identifies what face it uses for the menu displays.
All hero faces (or portraits) use the name of the hero in the database followed by a suffix attachment. This suffix attachment is configured within each Moghunter menu configuration section. The Itigo Menu system has a configurable value of MN_FACE which is set to "_Fc". With that, the graphics for any hero's face would be the hero's name plus "_Fc" ... such as having a name like "Katrina_Fc" for the Katrina hero. At the same time, the Skill system uses two sets of graphics, one for the face and another for a full body portrait. The Face in the Skill system is again defined with the MN_FACE which is set to "_Fc". But the body portait is defined with the MSK_FACE which is set to "_Fc3". So while we normally see Katrina's face, we also see a graphic called "Katrina_Fc3" which is a full body shot of her in heavy platemail armor while brandishing a 4ft claymore.
All hero faces (or portraits) use the name of the hero in the database followed by a suffix attachment. This suffix attachment is configured within each Moghunter menu configuration section. The Itigo Menu system has a configurable value of MN_FACE which is set to "_Fc". With that, the graphics for any hero's face would be the hero's name plus "_Fc" ... such as having a name like "Katrina_Fc" for the Katrina hero. At the same time, the Skill system uses two sets of graphics, one for the face and another for a full body portrait. The Face in the Skill system is again defined with the MN_FACE which is set to "_Fc". But the body portait is defined with the MSK_FACE which is set to "_Fc3". So while we normally see Katrina's face, we also see a graphic called "Katrina_Fc3" which is a full body shot of her in heavy platemail armor while brandishing a 4ft claymore.