04-13-2016, 07:30 PM
Not exactly done with configs.... Working on preliminary bar systems.
Built-in will be a bar system akin to Moghunter's but... not. I'm using a variation of what I developed for the Lycan ABS. It not only allows you to use image files, but scales them to fit the specs set by the user. Bar graphic files will be in its own Graphics\Bars folder for cleanliness.... and cached for game compression\encryption of course.
But I want to make allowances for other bar systems that actually draw them without image files, so I will be looking at a few other variants. As an example, If one decides to use a bar script created by Whack-a-Mole (assuming I know anyone by that name, let alone their script), it should send into Whack's bar drawing system the coordinates and values to draw the bar in place. Scripts I am familiar with are by SephirothSpawn and Cogwheel. Insofar as Trickster's Gradient bars, they're a bar graphic system and I already have that covered.
Oh, and I'm thinking that the config system will be TWO separate pages. One covers the menu appearance, the other the mechanics of the Menu Options and Side Stats window. Its to keep them more organized: Mechanics vs Aesthetics.
EDIT: Okay, I have obtained a number of generated bar scripts to work with (Cogwheel, SephirothSpawn, Near Fantastica, Fukuyama(aka XRXS), and ParaDog). Alteration and implementation is next, so someone using these bar scripts can see them show PROPERLY in the menu.
Built-in will be a bar system akin to Moghunter's but... not. I'm using a variation of what I developed for the Lycan ABS. It not only allows you to use image files, but scales them to fit the specs set by the user. Bar graphic files will be in its own Graphics\Bars folder for cleanliness.... and cached for game compression\encryption of course.
But I want to make allowances for other bar systems that actually draw them without image files, so I will be looking at a few other variants. As an example, If one decides to use a bar script created by Whack-a-Mole (assuming I know anyone by that name, let alone their script), it should send into Whack's bar drawing system the coordinates and values to draw the bar in place. Scripts I am familiar with are by SephirothSpawn and Cogwheel. Insofar as Trickster's Gradient bars, they're a bar graphic system and I already have that covered.
Oh, and I'm thinking that the config system will be TWO separate pages. One covers the menu appearance, the other the mechanics of the Menu Options and Side Stats window. Its to keep them more organized: Mechanics vs Aesthetics.
EDIT: Okay, I have obtained a number of generated bar scripts to work with (Cogwheel, SephirothSpawn, Near Fantastica, Fukuyama(aka XRXS), and ParaDog). Alteration and implementation is next, so someone using these bar scripts can see them show PROPERLY in the menu.