04-16-2016, 03:23 AM
Here's a copy of the Configuration 1st page, the appearance page. Basically covers window appearance, icons, faces and etc. Heavily commented, but I don't have the bar configs in it as yet:
Code:
#==============================================================================
# ** XAIL REDO CONFIGURATION
# * PART I: MENU VISIBILITY
#------------------------------------------------------------------------------
# This module holds your menu's configuration options. The first set of
# modules handle the appearance and visible design of the menu system.
#==============================================================================
module X_MAIN
#----------------------------------------------------------------------------
# * BASICS
# This module handles font settings, resizing or hiding default windows,
# windowskin and opacity settings.
#----------------------------------------------------------------------------
module BASICS
# FONT AND TEXT PLACEMENT
# =======================
# ----Font names ----- Size Space Font Effects
FONT = [["Calibri", "Verdana"], 18, 24, [true, false, true, true, false, false]]
# WINDOW DIMENSIONS
# ==================
# Supply an array of x/y position and width/height for the window,
# or supply a setting of nil to disable.
# X Y W H
TIME = [ 430, 352, 210, 64]
STEPS = nil
GOLD = nil
# CUSTOM XAIL TIME WINDOW
# =======================
# The Xail Time Window does not have text reading Playtime, but may
# show an icon. It uses dimensions set by the 'TIME' array above.
#
XAILTIME = true # Render Xail Time Window
TIMEICON = "Hourglass" # Icon in Xail Time Window
# WINDOW BACK SETTINGS
# ====================
#
OPACITY = 255 # Opacity for skin or background
SKIN = nil # Windowskin in use (or nil for default)
OVERLAY = nil # Menu overlay image (or nil for windowskin)
ANIM_BACKGRD = nil # Animated background graphic
ANIM_BACK_X = 0 # Speed of X panorama shift
ANIM_BACK_Y = 0 # Speed of Y panorama shift
end
#----------------------------------------------------------------------------
# * AV
# This module handles Audio Video Extras for the system, including the
# use of either charset or face in the menu, status effect displays,
# icon sizes, bar drawing and menu music.
#----------------------------------------------------------------------------
module AV
# INITIAL GRAPHIC SETTINGS
# ========================
#
CHARSET = false # Use Charset or Face
FACE = "_Fc3" # Suffix for face graphics
ICONSIZE = 22 # Height/Width of icons in menu
# STATUS ROTATION SYSTEM
# ======================
#
NORMAL_STATE = "Normal" # Word used to display normal state
BRACKET_STATE = true # If traditional '[' brackets are around text
TIMER_SPEED = 3 # Cycle speed of 0-20 (0 = fastest)
ICON = false # If icons are used in place of text
# AUDIO PLAYBACK SYSTEM
# =====================
# Supply either a filename, "" for no audio, or nil to ignore change
#
BGM = "021-Field04" # Music background for menu
BGS = "" # Ambient audio background for menu
end
#----------------------------------------------------------------------------
# * COMMAND
# This module handles the size, shape and appearance of the menu options
# window in the menu.
#----------------------------------------------------------------------------
module COMMAND
# WINDOW DIMENSIONS
# ==================
# X Y W H
WINDOW = [ 0, 0, 160, 416]
# FONT AND TEXT PLACEMENT
# =======================
# ----Font names ----- Size Space Font Effects
FONT = [["Calibri", "Verdana"], 18, 24, [true, false, true, true, true, true]]
# TEXT LEFT EDGE
# ==============
#
TEXT_MIN = 4 # (numeric) Left adjustment in px
TEXT_MAX = 24 # (numeric) Left adjustment in px if icons rendered
# ICON PLACEMENT
# ==============
#
ICONS = true # (boolean true/false) Show Icon to accompany text
ICON_X = 1 # (numeric) X Coordinate (left/right) adjustment
ICON_Y = 1 # (numeric) X Coordinate (height) adjustment
end
#----------------------------------------------------------------------------
# * PARTY
# This module handles size, shape and appearance of the visible party
# members in the menu.
#----------------------------------------------------------------------------
module PARTY
# WINDOW DIMENSIONS
# ==================
# X Y W H
WINDOW = [ 160, 000, 270, 416] # Window Placement and Dimensions
CURSOR = [ 100, 128] # Cursor Size (Width & Height)
SPACING = [ 32, 0] # Spacing between actor data (X & Y)
COLUMNS = 2 # Number of Columns
# FONT AND TEXT PLACEMENT
# =======================
# ----Font names ----- Size Space Font Effects
FONT = [["Calibri", "Verdana"], 18, 22, [true, false, true, true]]
# ACTOR NAME COLOR CHANGES
# ========================
#
COLOR_D = [255,255,255,128] # (array)(rr,bb,gg,aa) Color of Disabled
COLOR_H = [255, 0, 0,255] # (array)(rr,bb,gg,aa) Color of Highlight
# INDIVIDUAL OBJECT VALUES
# ========================
#
# sz x y wd
FACE = [ 0, 100 ] # X/Y Position of Face Graphic
CHAR = [ 20, 80 ] # X/Y Position of Charset Graphic
NAME = [ 20, 0, -10 ] # Font Size, X & Y Position of Name Field
LEVEL = [ 20, 0, 4 ] # Font Size, X & Y Position of Level Field
CLASS = [ 20, 0, 70 ] # Font Size, X & Y Position of Class Field
STATE = [ 14, 0, 18 ] # Font Size, X & Y Position of State Field
HP = [ 14, 5, 84, 90 ] # Font Size, X, Y & Width of HP Field
SP = [ 14, 5, 94, 90 ] # Font Size, X, Y & Width of SP Field
EXP = [ 14, 5, 104, 90 ] # Font Size, X, Y & Width of EXP Field
end
#----------------------------------------------------------------------------
# * STATS
# This module handles the size, shape and appearance of the statistics
# window in the menu.
#----------------------------------------------------------------------------
module STATS
# WINDOW DIMENSIONS
# ==================
# X Y W H
WINDOW = [ 430, 0, 210, 352]
ALIGN = 2
# FONT AND TEXT PLACEMENT
# =======================
# ----Font names ----- Size Space Font Effects
FONT = [["Calibri", "Verdana"], 14, 22, [true, true, true, true, true, true]]
# TEXT LEFT EDGE
# ==============
#
TEXT_MIN = 4 # (numeric) Left adjustment in px
TEXT_MAX = 24 # (numeric) Left adjustment in px if icons rendered
# ICON PLACEMENT
# ==============
#
ICONS = true # (boolean true/false) Show Icon to accompany text
ICON_X = 1 # (numeric) X Coordinate (left/right) adjustment
ICON_Y = 0 # (numeric) X Coordinate (height) adjustment
end
#----------------------------------------------------------------------------
# * HELP
# This module handles the size, shape and appearance of the enhanced help
# and description window in the menu.
#----------------------------------------------------------------------------
module HELP
# WINDOW DIMENSIONS
# ==================
# X Y W H
WINDOW = [ 000, 416, 640, 64]
# FONT AND TEXT PLACEMENT
# =======================
# ----Font names ----- Size Space Font Effects
FONT = [["Calibri", "Verdana"], 18, 24, [true, true, true, true]]
# TEXT LEFT EDGE
# ==============
#
TEXT_MIN = 4 # (numeric) Left adjustment in px
TEXT_MAX = 24 # (numeric) Left adjustment in px if icons rendered
# VERTICAL TEXT PLACEMENT
# =======================
#
TEXT_Y1 = -2 # (numeric) Height adjustment of 1st line in window
TEXT_Y2 = 12 # (numeric) Height adjustment of 2nd line in window
# ICON PLACEMENT
# ==============
#
ICONS = true # (boolean true/false) Show Icon to accompany text
ICON_X = 2 # (numeric) X Coordinate (left/right) adjustment
ICON_Y = 0 # (numeric) X Coordinate (height) adjustment
end
end