XAIL MENU from RPG VX ACE to RPG XP
#44
Here's a copy of the Configuration 1st page, the appearance page. Basically covers window appearance, icons, faces and etc. Heavily commented, but I don't have the bar configs in it as yet:

Code:
#==============================================================================
# ** XAIL REDO CONFIGURATION
# *  PART I:  MENU VISIBILITY
#------------------------------------------------------------------------------
#    This module holds your menu's configuration options. The first set of
#    modules handle the appearance  and visible design of the menu system.  
#==============================================================================

module X_MAIN
  
  
  #----------------------------------------------------------------------------
  # *  BASICS
  #    This module handles font settings, resizing or hiding default windows,
  #    windowskin and opacity settings.
  #----------------------------------------------------------------------------  
  module BASICS

    # FONT AND TEXT PLACEMENT
    # =======================
    #             ----Font names -----  Size Space    Font Effects
    FONT      = [["Calibri", "Verdana"],  18,   24,  [true, false, true, true, false, false]]


    # WINDOW DIMENSIONS
    # ==================
    # Supply an array of x/y position and width/height for the window,
    # or supply a setting of nil to disable.
    #               X    Y    W    H
    TIME      = [ 430, 352, 210,  64]
    STEPS     = nil
    GOLD      = nil


    # CUSTOM XAIL TIME WINDOW
    # =======================
    # The Xail Time Window does not have text reading Playtime, but may
    # show an icon.   It uses dimensions set by the 'TIME' array above.
    #
    XAILTIME  = true            # Render Xail Time Window
    TIMEICON  = "Hourglass"     # Icon in Xail Time Window


    # WINDOW BACK SETTINGS
    # ====================
    #
    OPACITY       = 255         # Opacity for skin or background
    SKIN          = nil         # Windowskin in use (or nil for default)
    OVERLAY       = nil         # Menu overlay image (or nil for windowskin)
    ANIM_BACKGRD  = nil         # Animated background graphic
    ANIM_BACK_X   = 0           # Speed of X panorama shift
    ANIM_BACK_Y   = 0           # Speed of Y panorama shift

  end


  #----------------------------------------------------------------------------
  # *  AV
  #    This module handles Audio Video Extras for the system, including the
  #    use of either charset or face in the menu, status effect displays,
  #    icon sizes, bar drawing and menu music.
  #----------------------------------------------------------------------------  
  module AV
    
    # INITIAL GRAPHIC SETTINGS
    # ========================
    #
    CHARSET   = false           # Use Charset or Face
    FACE      = "_Fc3"          # Suffix for face graphics
    ICONSIZE  = 22              # Height/Width of icons in menu


    # STATUS ROTATION SYSTEM
    # ======================
    #
    NORMAL_STATE    = "Normal"  # Word used to display normal state
    BRACKET_STATE   = true      # If traditional '[' brackets are around text
    TIMER_SPEED     = 3         # Cycle speed of 0-20 (0 = fastest)
    ICON            = false     # If icons are used in place of text


    # AUDIO PLAYBACK SYSTEM
    # =====================
    # Supply either a filename, "" for no audio, or nil to ignore change
    #
    BGM       = "021-Field04"   # Music background for menu
    BGS       = ""              # Ambient audio background for menu
    
  end



  #----------------------------------------------------------------------------
  # *  COMMAND
  #    This module handles the size, shape and appearance of the menu options
  #    window in the menu.
  #----------------------------------------------------------------------------  
  module COMMAND

    # WINDOW DIMENSIONS
    # ==================
    #               X    Y    W    H
    WINDOW    = [   0,   0, 160, 416]


    # FONT AND TEXT PLACEMENT
    # =======================
    #             ----Font names -----  Size Space    Font Effects
    FONT      = [["Calibri", "Verdana"],  18,   24,  [true, false, true, true, true, true]]


    # TEXT LEFT EDGE
    # ==============
    #
    TEXT_MIN  = 4       # (numeric) Left adjustment in px
    TEXT_MAX  = 24      # (numeric) Left adjustment in px if icons rendered


    # ICON PLACEMENT
    # ==============
    #
    ICONS     = true    # (boolean true/false)  Show Icon to accompany text
    ICON_X    = 1       # (numeric) X Coordinate (left/right) adjustment
    ICON_Y    = 1       # (numeric) X Coordinate (height) adjustment

  end


  #----------------------------------------------------------------------------
  # *  PARTY
  #    This module handles size, shape and appearance of the visible party
  #    members in the menu.
  #----------------------------------------------------------------------------  
  module PARTY

    # WINDOW DIMENSIONS
    # ==================
    #               X    Y    W    H
    WINDOW    = [ 160, 000, 270, 416]     # Window Placement and Dimensions
    CURSOR    = [ 100, 128]               # Cursor Size (Width & Height)
    SPACING   = [  32,   0]               # Spacing between actor data (X & Y)
    COLUMNS   = 2                         # Number of Columns


    # FONT AND TEXT PLACEMENT
    # =======================
    #             ----Font names -----  Size Space    Font Effects
    FONT      = [["Calibri", "Verdana"],  18,   22,  [true, false, true, true]]


    # ACTOR NAME COLOR CHANGES
    # ========================
    #
    COLOR_D   = [255,255,255,128]     # (array)(rr,bb,gg,aa) Color of Disabled
    COLOR_H   = [255,  0,  0,255]     # (array)(rr,bb,gg,aa) Color of Highlight


    # INDIVIDUAL OBJECT VALUES
    # ========================
    #
    #         sz   x    y    wd
    FACE  = [      0, 100 ]           # X/Y Position of Face Graphic
    CHAR  = [     20,  80 ]           # X/Y Position of Charset Graphic
    NAME  = [ 20,  0, -10 ]           # Font Size, X & Y Position of Name Field
    LEVEL = [ 20,  0,   4 ]           # Font Size, X & Y Position of Level Field
    CLASS = [ 20,  0,  70 ]           # Font Size, X & Y Position of Class Field
    STATE = [ 14,  0,  18 ]           # Font Size, X & Y Position of State Field
    HP    = [ 14,  5,  84,  90 ]      # Font Size, X, Y & Width of HP Field
    SP    = [ 14,  5,  94,  90 ]      # Font Size, X, Y & Width of SP Field
    EXP   = [ 14,  5, 104,  90 ]      # Font Size, X, Y & Width of EXP Field
  end


  #----------------------------------------------------------------------------
  # *  STATS
  #    This module handles the size, shape and appearance of the statistics
  #    window in the menu.
  #----------------------------------------------------------------------------  
  module STATS
    
    # WINDOW DIMENSIONS
    # ==================
    #               X    Y    W    H
    WINDOW    = [ 430,   0, 210, 352]
    ALIGN     = 2


    # FONT AND TEXT PLACEMENT
    # =======================
    #             ----Font names -----  Size Space    Font Effects
    FONT      = [["Calibri", "Verdana"],  14,   22,  [true, true, true, true, true, true]]


    # TEXT LEFT EDGE
    # ==============
    #
    TEXT_MIN  = 4       # (numeric) Left adjustment in px
    TEXT_MAX  = 24      # (numeric) Left adjustment in px if icons rendered


    # ICON PLACEMENT
    # ==============
    #
    ICONS     = true    # (boolean true/false)  Show Icon to accompany text
    ICON_X    = 1       # (numeric) X Coordinate (left/right) adjustment
    ICON_Y    = 0       # (numeric) X Coordinate (height) adjustment


  end


  #----------------------------------------------------------------------------
  # *  HELP
  #    This module handles the size, shape and appearance of the enhanced help
  #    and description window in the menu.
  #----------------------------------------------------------------------------  
  module HELP
    
    # WINDOW DIMENSIONS
    # ==================
    #               X    Y    W    H
    WINDOW    = [ 000, 416, 640,  64]


    # FONT AND TEXT PLACEMENT
    # =======================
    #             ----Font names -----  Size Space    Font Effects
    FONT      = [["Calibri", "Verdana"],  18,   24,  [true, true, true, true]]


    # TEXT LEFT EDGE
    # ==============
    #
    TEXT_MIN  = 4       # (numeric) Left adjustment in px
    TEXT_MAX  = 24      # (numeric) Left adjustment in px if icons rendered


    # VERTICAL TEXT PLACEMENT
    # =======================
    #
    TEXT_Y1   = -2      # (numeric) Height adjustment of 1st line in window
    TEXT_Y2   = 12      # (numeric) Height adjustment of 2nd line in window


    # ICON PLACEMENT
    # ==============
    #
    ICONS     = true    # (boolean true/false)  Show Icon to accompany text
    ICON_X    = 2       # (numeric) X Coordinate (left/right) adjustment
    ICON_Y    = 0       # (numeric) X Coordinate (height) adjustment


  end
  
end
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
RE: XAIL MENU from RPG VX ACE to RPG XP - by DerVVulfman - 04-16-2016, 03:23 AM

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