04-21-2016, 05:41 AM
BUMP
to Version 1.2
Before this bump, the rotating sprites had a default and pre-determined size of 120x32. That's fine for normal sized texts, but is a bit overboard for a window that is just showing 24x24 sized icons. Why WOULD you need that much space for mere icons? And if you were using a smaller font, who needs that much space?
So the new system allows you to pass width and height parameters into the sprite. Just in case, 120x32 is still a default value, but only if the game developer does not pass their desired sizes into the command.

![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)