04-21-2016, 05:41 AM
BUMP
to Version 1.2
Before this bump, the rotating sprites had a default and pre-determined size of 120x32. That's fine for normal sized texts, but is a bit overboard for a window that is just showing 24x24 sized icons. Why WOULD you need that much space for mere icons? And if you were using a smaller font, who needs that much space?
So the new system allows you to pass width and height parameters into the sprite. Just in case, 120x32 is still a default value, but only if the game developer does not pass their desired sizes into the command.