08-26-2016, 08:28 PM
That reminds me, are Multi-Hit skills in ReGaL my default?
Animated battlers in XP going back to re-cast the skill is kinda weird...
Anyway, I've found the Slice tool using % is useful for editing animated battlers in Photoshop. When there are 4 boxes, you can use 25% for it, and put things into place if necessary. Also, I edited Karula's battler sprite, because he was standing like a statue, and he was TINYYYYYYY.
I increased his size by 20%, increased Sharpness and Saturation to offset the loss of detail, and animated his body. Then, I animated his sword-hand, so he no longer stands still.
Now I just need to center Karula's battler a bit more, since for some reason, it's in the lower portion of the boxes
(The original was like that as well)
Here's a GIF that shows Karula's battler in action:
Still needs more work with the arm motion, though.
Working on this stuff alone takes so much time
Animated battlers in XP going back to re-cast the skill is kinda weird...
Anyway, I've found the Slice tool using % is useful for editing animated battlers in Photoshop. When there are 4 boxes, you can use 25% for it, and put things into place if necessary. Also, I edited Karula's battler sprite, because he was standing like a statue, and he was TINYYYYYYY.
I increased his size by 20%, increased Sharpness and Saturation to offset the loss of detail, and animated his body. Then, I animated his sword-hand, so he no longer stands still.
Now I just need to center Karula's battler a bit more, since for some reason, it's in the lower portion of the boxes
(The original was like that as well)
Here's a GIF that shows Karula's battler in action:
Still needs more work with the arm motion, though.
Working on this stuff alone takes so much time
Destiny of End Thread: http://save-point.org/thread-5585.html
Destiny of End Twitter: https://twitter.com/DestinyofEnd
Destiny of End Youtube: (Coming soon)