Atoa Custom Battle System
Random Monster Groups Patch
Version: 1.0
Introduction
Yet another config system, but with a modified system for battle animations and saves a config file rather than saves them in the save game. I made it only as a 'basic' system for other scripters to add upon. Don't expect TOO much.
Script
The patch
Code:
#==============================================================================
# Atoa Custom Battle System / Random Monster Groups Patch
# based on the works by Atoa & RPG Advocate
#------------------------------------------------------------------------------
# Edit/Patch by DerVVulfman
# version 1.0
# 08-17-2009
# RGSS / RMXP - Involves Rewrites
# Requires: Atoa's Custom Battle System
# & Random Monster Groups v 1.1 (Revision by DerVVulfman)
#==============================================================================
#
#==============================================================================
#==============================================================================
# ** Game_Enemy
#------------------------------------------------------------------------------
# This class handles enemies. It's used within the Game_Troop class
# ($game_troop).
#==============================================================================
Instructions
Place the revised 'Random Monster Groups' system under Atoa's CBS as you would normally. Then place this patch below both. After that, follow the instructions in RPG Advocate's system as before.
Compatibility
Requires the use of both Atoa's CBS and the revised Random Monster Groups system.
Terms and Conditions
Free for use, guys. Even commercial games. However, any terms requested by Atoa for his battlesystem are his own. Please honor them.