11-05-2016, 05:54 AM
You dont need to apologize, for some reasons the script section in this forum is always full of new problems.^^
Well, I didint use the animation in any other way than just in your script, also I didint bound it to a certain skill.
Well, how much shorter can I make the animations? They're already only 11 or 12 frames, I mean they're called animations for a certain reason. I could give it a try for testing reasons. Im going to test something anyway.
Isnt it possible to make the animation somehow untouched from the core script?
From what I see, the main problem is, that theres a delay or a gap when the animation should be replayed, dont know what it causes it.
Btw. on ACBS | Config 1 - Basic line 312 I found a interesting line.
# State cycle times.
State_Cycle_Time = 2
Dont know what it does.^^
Btw. It doesnt have a effect if the animation is short or not. Its the opposite. Even if a animation is made of 3 frames, there will be a delay if the animation needs to load again. It has nothing to do with the animations frames. It would be even better to make larger animation, because then the delay can will be delayed. Well, thats also not a solution. Because there will be a delay for sure.
For some reasons however sometimes the animation doesnt have a delay, sometimes it does. Im not sure what it is caused by.
Well, I didint use the animation in any other way than just in your script, also I didint bound it to a certain skill.
Well, how much shorter can I make the animations? They're already only 11 or 12 frames, I mean they're called animations for a certain reason. I could give it a try for testing reasons. Im going to test something anyway.
Isnt it possible to make the animation somehow untouched from the core script?
From what I see, the main problem is, that theres a delay or a gap when the animation should be replayed, dont know what it causes it.
Btw. on ACBS | Config 1 - Basic line 312 I found a interesting line.
# State cycle times.
State_Cycle_Time = 2
Dont know what it does.^^
Btw. It doesnt have a effect if the animation is short or not. Its the opposite. Even if a animation is made of 3 frames, there will be a delay if the animation needs to load again. It has nothing to do with the animations frames. It would be even better to make larger animation, because then the delay can will be delayed. Well, thats also not a solution. Because there will be a delay for sure.
For some reasons however sometimes the animation doesnt have a delay, sometimes it does. Im not sure what it is caused by.