Melly-Mel's Calendar System
#21
BUMP!
to version 1.7

A new fix was added to the system, a fix that repaired a bug that occurred while one wanted to load a saved game while still crafting their game rather than one that affected completed games. The editing bug was discovered by Yin and derula. And yeah, only if you were using a saved game file and changed your game around, would you have a problem (pretty much a common issue anyway). But this eased up any issues you would have dealing with changed savegame data insofar as Mellie Mel is concerned.

But if you already finished your game, you need not worry. The former bug only affected you if you were still changing stuff around and used old savegames.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#22
BUMP!!!

Now it's version 1.8


I know it's been a while since I did any changes to the system.  I didn't think I needed to and everything was fine.  Hell, it's speed was comparable to some other Day Night systems I have seen... even with an error I just discovered.

First, let me state that I made the update method of the system's time keeping class more modular.  In that, I separated the increments calculation system, the daylight switches system, and other routines into their own methods to be called.  With this, a scripter could add new code into the middle of the update method by attaching code into the smaller methods instead of rewriting the whole update routine.

Now... about the fix.

The routine that checked when it was time to turn on/off an RMXP switch was bugged.  It was only supposed to refresh the game's map system if a switch was detected and flipped.  Instead, it CONSTANTLY REFRESHED the map.  Yikes!  When you refresh a map, it refreshes every single event ON the map and that could have caused lag!!!

Oddly, there was no lag.  Or at least, it kept pace with other Day/Night systems that I encountered and didn't slow it down anymore than its competition. 

Well, the fix is now in place and it only refreshes the Game Map when a switch is turned on by the daylight switch system as it was meant to.  And that should speed things up even more.

Enjoy!
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#23
I never realized you updated it. I also wondered why I was lagging sometime, but I took a look at the doc file and everything looks messed up or is it just me?

[Image: ex_by_tsunamijurai-daqaelh.png]
~Love Without Boundaries~
[Image: SP1-Designer.png]
Reply }
#24
Actually, it is a txt file with a .doc extension. I had problems with a previous filesharing site that always corrupted my .txt files. After downloading, open as .txt with notepad and you should have no problems.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   The Wanderers: The Customizable Encounters System DerVVulfman 0 246 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Super Simple Vehicle System - Enhanced DerVVulfman 65 94,286 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,821 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Commercial System Package DerVVulfman 11 14,245 01-04-2020, 12:37 AM
Last Post: Pelip
   ACBS - Atoa Custom Battle System 3.2 Victor Sant 150 254,923 03-02-2019, 04:47 AM
Last Post: dragonprincess44
   DerVV's Simple Popup System DerVVulfman 4 12,195 10-08-2017, 04:53 PM
Last Post: DerVVulfman
   The Magey Mage's Spellbook System DerVVulfman 3 9,950 10-31-2016, 01:45 AM
Last Post: Noctis
   CTB - A Final Fantasy X-like Battle System, Version 3.2 Charlie Fleed 572 752,602 05-19-2016, 05:38 PM
Last Post: Starmage
   Mousie: The Mouse System DerVVulfman 67 112,661 07-19-2015, 11:18 PM
Last Post: yamina-chan
   Golden Sun Camera Battle System DerVVulfman 5 28,233 11-02-2014, 06:42 PM
Last Post: DerVVulfman



Users browsing this thread: 1 Guest(s)