11-25-2016, 10:45 PM
Oh, the script is a patch for MGC's FPLE (First Person Labyrinth Engine). In this, you would have this script posted 'below' his engine system. It is not meant as a standalone and the error you mentioned is when it attempts to attach new code to MGC's new RPLE_Render class. And it has to be pasted below his system so it can see an already existing update method for an existing FPLE_Render class. If you don't have his FPLE system, there wouldn't be an FPLE_Render class with an update method to alias.
The other inquiries before yours were about an altered fog/panorama viewport which I would surely like to figure out... let alone see how they get it looking that good. When I set a panorama into an FPLE tileset, it appears through the walls like it is a ghost. Not something it should I expect.
The other inquiries before yours were about an altered fog/panorama viewport which I would surely like to figure out... let alone see how they get it looking that good. When I set a panorama into an FPLE tileset, it appears through the walls like it is a ghost. Not something it should I expect.

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