09-09-2017, 10:04 PM
That's why I hate fan games, they end up being worse than original games that were already, err, ridiculous? Repetitive? Mere grinding machines? XD
Gosu... You should know it's not another RPG making software but a game design framework available in C++ for Windows, Linux, MacOS and iOS, and Ruby all most of them, no iPhone or iPad included for sure. It means it let's you do a Platform game or arcadia styled games like Asteroids, to make it work as an actual RPG means you gotta do it on your own most of the time. (I'm the living proof of it... 4600+ lines of Ruby code back me up here.)
KUnits Gosu might be the first serious attempt in the last few years to make some RPG game with Gosu. If you learned to script in RGSS, that won't make you an expert in pure Ruby or Gosu for Ruby or even in stuff like Rails or Sinatra. (Google them if you ignore what they actually are and what's their actual purpose.) Taking that into account I've been dealing with other software other than the RM series, one of them is Qt4 for Ruby or qtbindings rubygem. It lets you make windows like those you find on any Windows or Linux application.
What you may have not noticed is that Gosu is a great tool indeed, no matter if it's generic or makes you learn actual Ruby programming from scratch if you never touched RGSS ever before. Making an RPG with it without any previous experience in game developing might look like placing a time bomb on your desk waiting for exploding, there's no way you could come up with many stuff you might need under such circumstances. On the contrary making other games like Asteroids, your own version of Super Mario Brothers (Really, I've met people who actually thought it's real name was Super Mario Bros) or Sonic the Hedgehog would be simpler than RPG's and people would believe you that you've got a chance to develop them. I know some guys posted their projects on Gosu's own forum. To be honest some of the stuff I've handle so far in KUnits Gosu would let me start my own platform game right away (especially the two-way side scrolling feature like the one found in Super Mario World).
If you go and take a look at my project README text file you'd agree with me, Gosu does let me handle many stuff on my own, even Sprites! Sprite handling system is completely mine and other Gosu developers have already implemented some of their own! There's no Sprite or Window hidden class! You have to define your own! And believe me when I tell you it's completely possible and not something that could sip your brains out of your skull like a zombie would do. If you've understood some basic concepts related to making Sprites, Windows and Bitmaps, you'll end up coming with your own implementation. The good part is that it'll be your accomplishment, the bad side would be that if there's a bug, it'd be completely your fault! XP
Gosu... You should know it's not another RPG making software but a game design framework available in C++ for Windows, Linux, MacOS and iOS, and Ruby all most of them, no iPhone or iPad included for sure. It means it let's you do a Platform game or arcadia styled games like Asteroids, to make it work as an actual RPG means you gotta do it on your own most of the time. (I'm the living proof of it... 4600+ lines of Ruby code back me up here.)
KUnits Gosu might be the first serious attempt in the last few years to make some RPG game with Gosu. If you learned to script in RGSS, that won't make you an expert in pure Ruby or Gosu for Ruby or even in stuff like Rails or Sinatra. (Google them if you ignore what they actually are and what's their actual purpose.) Taking that into account I've been dealing with other software other than the RM series, one of them is Qt4 for Ruby or qtbindings rubygem. It lets you make windows like those you find on any Windows or Linux application.
What you may have not noticed is that Gosu is a great tool indeed, no matter if it's generic or makes you learn actual Ruby programming from scratch if you never touched RGSS ever before. Making an RPG with it without any previous experience in game developing might look like placing a time bomb on your desk waiting for exploding, there's no way you could come up with many stuff you might need under such circumstances. On the contrary making other games like Asteroids, your own version of Super Mario Brothers (Really, I've met people who actually thought it's real name was Super Mario Bros) or Sonic the Hedgehog would be simpler than RPG's and people would believe you that you've got a chance to develop them. I know some guys posted their projects on Gosu's own forum. To be honest some of the stuff I've handle so far in KUnits Gosu would let me start my own platform game right away (especially the two-way side scrolling feature like the one found in Super Mario World).
If you go and take a look at my project README text file you'd agree with me, Gosu does let me handle many stuff on my own, even Sprites! Sprite handling system is completely mine and other Gosu developers have already implemented some of their own! There's no Sprite or Window hidden class! You have to define your own! And believe me when I tell you it's completely possible and not something that could sip your brains out of your skull like a zombie would do. If you've understood some basic concepts related to making Sprites, Windows and Bitmaps, you'll end up coming with your own implementation. The good part is that it'll be your accomplishment, the bad side would be that if there's a bug, it'd be completely your fault! XP
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE