02-09-2018, 03:41 AM
(This post was last modified: 02-09-2018, 03:46 AM by DerVVulfman.)
Downloaded!!!!
What the heck is this?
I see you did copy the scripts you worked with over to the new editor. Told ya it should work.
There are some subtle differences here and there. However, it is important to note that the original Japanese scripts for RPGMaker XP still used the English names. And the name of one of the class governing the Item window, even for the Japanese version, is Window_Item. Your version was Window_Objet, and wouldn't work with any script based on the original format.
I also see you have ccoa's UMS in there, and Near's Anti-lag... mostly. That one won't work because it doesn't attach code to either Game_Map nor Spriteset_Map. You'll still have lag with that one.
Now for the skinny.
You have scripts all over the place after Scene_Debug. Game_Temp, Actor 1 to Actor 5... A varitty of Scene_Menu scripts. I don't know what one script is for and what another is for. And of course, no headers to say what script systems you have in use. Trust me, you want to keep those headings during development if they hold instructions let alone reminding you who to add in your credits roll.
YES, you DO have a few scripts blocking the Second_Item_Menu script. that's to be sure.
Simple trick to verify this. Make a COPY of your demo, erase all scripts below Second_Item_Menu except for Main. Run it. See the text is there. Why? At least one script was offending.
There is another script after the Second_Item_Menu script that rewrites the 'refresh' method that I rewrote... so that's ONE area that is causing a problem. But there is another overwriting that too.
Now I did do some editing just to see SOMETHING of what kind of project I'm looking at. Entertaining main menu you have there. But it would be more entertaining to know WHAT THE HECK IT IS DOING!!!!
No offense, but perhaps you could craft a 'fresh' project with original copies of the scripts you obtained... as they were originally presented By that I mean with the headings and stuff too.. For actual analysis, a tech needs to know what he is up against.
And no, I am not related to BOB in your extra "City" Folder.
What the heck is this?
I see you did copy the scripts you worked with over to the new editor. Told ya it should work.
There are some subtle differences here and there. However, it is important to note that the original Japanese scripts for RPGMaker XP still used the English names. And the name of one of the class governing the Item window, even for the Japanese version, is Window_Item. Your version was Window_Objet, and wouldn't work with any script based on the original format.
I also see you have ccoa's UMS in there, and Near's Anti-lag... mostly. That one won't work because it doesn't attach code to either Game_Map nor Spriteset_Map. You'll still have lag with that one.
Now for the skinny.
You have scripts all over the place after Scene_Debug. Game_Temp, Actor 1 to Actor 5... A varitty of Scene_Menu scripts. I don't know what one script is for and what another is for. And of course, no headers to say what script systems you have in use. Trust me, you want to keep those headings during development if they hold instructions let alone reminding you who to add in your credits roll.
YES, you DO have a few scripts blocking the Second_Item_Menu script. that's to be sure.
Simple trick to verify this. Make a COPY of your demo, erase all scripts below Second_Item_Menu except for Main. Run it. See the text is there. Why? At least one script was offending.
There is another script after the Second_Item_Menu script that rewrites the 'refresh' method that I rewrote... so that's ONE area that is causing a problem. But there is another overwriting that too.
Now I did do some editing just to see SOMETHING of what kind of project I'm looking at. Entertaining main menu you have there. But it would be more entertaining to know WHAT THE HECK IT IS DOING!!!!
No offense, but perhaps you could craft a 'fresh' project with original copies of the scripts you obtained... as they were originally presented By that I mean with the headings and stuff too.. For actual analysis, a tech needs to know what he is up against.
And no, I am not related to BOB in your extra "City" Folder.